Electronic Mind Studios

What is it? Examples Features Documentation

All Features (Click for pictures!)

  • Base Settings:
    • Multiple Diffuse Types:
    • Multiple different diffuse lighting styles that define how the object interacts with light.
      • Unity 5 Standard
      • Lambert
      • Oren-Nayar
      • Transclucent
      • Unlit
    • Multiple Specular Types:
    • Several specular highlight types, which change how the shine appears.
      • Unity 5 Standard
      • Standard
      • Circular
      • Wave
      • Energy Conservation for non Unity 5 shaders
    • Unique Transparency Settings:
    • Create see-through objects, with numerous settings to help solve problems unfixable in default shaders.
      • The basic fade/cutout settings
      • Enable ZWriting
        • ZWrite the entire object
        • ZWrite cutout parts
    • Shells:
    • Create fur, grass, glow and outlines easily with shell based techniques.
      • Choose if shells use lighting
      • Alter whether shells appear behind or in-front of the main object
      • Use completely different layers than the base object.
    • Parallax Occlusion Mapping:
    • Create fake depth for bricks and rocks through an advanced shading technique.
      • Use arbitrary layers as the depth mask.
      • Enable edge clipping
    • Various Misc Settings:
      • Use all shadows in forward render mode (Not just directional shadows!)
      • Disable Fog
      • Disable Ambient Lighting
      • Disable Lightmaps
      • Disable Vertex Lights
  • Layer Settings:
    • Many Layer Types:
    • Choose from numerous layer types to completely change your shader.
      • Color
      • Gradient
      • Vertex Colors
      • Texture
      • Cubemap
      • Noise (Perlin and Cloud)
      • Previous
      • Literal
    • Blending Modes:
    • Change how your layer is placed on previous ones with Blending Modes.
      • Mix
      • Add
      • Subtract
      • Multiply
      • Divide
      • Lighten
      • Darken
      • Normals Mix
      • Dot
      • Use Alpha
      • Use Masks
    • Mapping Types
    • Choose how your layer is mapped within your shader.
      • UV (1+2)
      • Reflection
      • Direction
      • Rim Light
      • Generate (Tri-Planar)
      • View
      • Position
    • Effects:
    • Apple various effects to your layer, to blur it, change its colors, or do some crazy maths!
      • Blur (MipMap Based, Complex, Pixelate, Anti-Alias)
      • Color (Hue Shift, Desaturate, Invert, Contrast, Threshold, Swizzle)
      • Conversion (Height to Normal Map, Unpack NormalMap)
      • Maths (Add, Subtract, Multiply, Divide, Frac, Power, Round, Sine, Clamp)
      • Mapping (Offset, Scale, Flip, Rotate)


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