Documentation→Reference→Ingredients
![]() Scatters light. and colors it by the surface. See More |
![]() Reflects lights and Reflection Probes, mixes with fresnel. See More |
![]() Scatters light through the mesh. See More |
![]() Bends the surface normals of the ingredients after it to create fake detail. |
![]() Straightens the normals of the ingredients after it to the face of the mesh. |
![]() ![]() Sets the depth of the ingredients after it from a heightmap, regardless of true occlusion. Hover for comparison |
![]() ![]() Calculates the depth of the ingredients after it with a heightmap, properly occluding portions and carving silhouettess. Hover for comparison. (Documentation Coming Soon) |
![]() Glows regardless of lighting. |
![]() Completely unlit, not using any lighting. See More |
![]() Displaces, or pushes the vertices of the mesh. See More |
![]() Treats the vertex position itself as a layer channel, allowing full control over the mesh. (Documentation Coming Soon) |
![]() Duplicates the mesh and enlarges each one. (Documentation Coming Soon) |
![]() Makes parts of the mesh see through. (Documentation Coming Soon) |
![]() Increases the polygon count of the mesh. (Documentation Coming Soon) |
![]() Makes the mesh rounder. (Documentation Coming Soon) |
![]() Converts the mesh to a wireframe. (Documentation Coming Soon) |
![]() Converts the mesh to small points. (Documentation Coming Soon) |
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