Documentation→Reference→Layers
Base Settings - Its name, which is used when adding inputs; and its type, which defines how the layer looks, be it a color, a cubemap or a procedurally generated texture. See More |
Type settings - Settings specific to that layer type. Transparent sets whether or not the layer type's alpha channel is to be used, or simply set to fully opaque). See More |
Mapping - The mapping type defines how the shader chooses what parts of the layer are visible on what parts of the object. See More |
Effects - Effects allow you to change how a layer looks by bluring it, changing its colors, and a variety of other things. See More |
Blending - Blending affects how the layer is placed on the previous ones. See More |
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