Documentation→ReferenceLayers→Mapping





Blending affects how the layer is placed on the previous ones.

Mix Amount (the colorful bar)

The mix amount defines how much the layer is blended in. A value of 0 makes the layer invisible, while 1 makes it opaque.


Blend Mode

The blend mode defines how the two layers are blended. Given the RGBA values of both layers, what formula does it use to create the end result.

Mix
Just uses standard alpha blending.
Add
Adds the two colors together.
Subtract
Subtracts the new color from the previous color.
Multiply
Multiplies the two colors together.
Divide
Divides the previous color by the new color.
Note: Divide can be a bit unruly due to things like dividing by 0. Anything divided by black is a NaN, which different computers handle differently, so watch out! - A common fix is to either add an Math/Add effect, or a Math/Clamp effect to avoid 0s.
So yeah: in the example image I used a Math/Add effect set to 1.
Lighten
Chooses the lighter of the previous color and the new color.
Darken
Chooses the darker of the previous color and the new color.
Normals Mix
Overlays two normal maps together, then normalizes.
Note: In the example image I went ahead and added a Conversion/Height to Normals effect to both layers before blending them - the blend mode won't make them normal maps itself!
Dot
Does a greyscale thing...although technically it multiplies the two layers together, adds the RGB colors together and then sets all the color channels to the result.


Alpha Mode

The alpha mode changes how the layer affects the underlying transparency.

Blend
Blend simply lays on top, always heading towards full opacity.
Blend Inside
Blend Inside blends within the bounds of the existing transparency.
Erase
Erase...erases.
Replace
Replace completely replaces the transparency channel, setting it to the new layer's transparency.


Mask

Masks are a way to restrict the effects of the layer to a certain area; you can create masks in the Masks section.