Sean Boettger Spike1 | Well, still waiting for SS to get approved/rejected. I thought I should keep up the post rate though, so I'll do that by sharing a cool hologram shader I made:
EDIT: Have updated the shader to work with Shader Sandwich V1.2, sorry for any inconvenience :). It's super expensive performance wise for DX9, but on DX11 its only 2 times more expensive than the new Standard shader :). I'll need to look into more optimizations for Shader Sandwich, and maybe add an vertex and fragment instruction counter in the next version. Anyway, you can download it for Unity 5 here: Linky!, and once Shader Sandwich is out you'll be able to open it up and study it :). So yup, Shader Sandwich is still pending approval, it's been pretty boring waiting for it haha XD. In regards to other projects, Charlie's Rainy Day won't be rendered in Unity, I just can't get the same style for it :(. I'll be spending the next few days trying to cut down render times, they're at a minute and a half per frame, which isn't much compared to stuff like Pixar (rendering a frame every 4 hours!), but it's still a nuisance. Anyway, see you in a few days with the result, fingers crossed :D. |
Posted 9 years ago |
playedu | Nice 1 |
Posted 9 years ago |