Documentation→ReferenceIngredients→Mesh/Displace





The displace ingredient pushes the vertices of the mesh by an amount set in the Displacement layer channel.

Displacement Direction - Displace by either:

  • Normal - puffs out the mesh

  • Tangent - Kinda swirls the mesh...I don't know.

  • XYZ - Displaces the mesh in any direction, basesd on the layer channel where X=Red, Y=Green, and Z=Blue

  • X - Just the X axis

  • Y - Just the Y axis

  • Z - Just the Zed axis



Displacement Space - Should the displacements scale and rotate with the object (Object Space), or should they displace the same amount in the same direction always (World Space).

Strength - How far to displace (multiplied with the displacement layer channel)

Middle Value - What value of the displacement layer channel is considered the origin point (no displacement); for example setting it to 0.5 allows the displacement to go in either direction (below or above 0.5), however setting it to 0 only allows it to displace outwards.)

Independant XYZ(Normals and Tangent Direction only) - Toggles whether the displacement can be stronger in different directions (in the specified Displacement Space) than others.