Documentation→Reference→Ingredients→Mesh/Displace
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The displace ingredient pushes the vertices of the mesh by an amount set in the Displacement layer channel. |
Normal - puffs out the mesh
Tangent - Kinda swirls the mesh...I don't know.
XYZ - Displaces the mesh in any direction, basesd on the layer channel where X=Red, Y=Green, and Z=Blue
X - Just the X axis
Y - Just the Y axis
Z - Just the Zed axis| Thanks for registering :D! You'll now get email updates from new blog posts, and feel free to check out the forum :) |