Welcome to the legacy site! It's a bit broken, but should work for the most part - just keep in mind I'm not actively maintaining it!
Electronic Mind Studios


DocumentationReferenceLayers→Blend Settings


Blending affects how the new layer is placed on the old ones.
Mix Amount

The mix amount defines how much the layer is blended. A value of 0 makes the layer invisible, 1 makes it opaque.

Blend Mode (The grid with Mix, Add, Subtract etc)

The blend mode is how the two layers are blended. Given the RGBA of both layers, how does it choose what color to use as the end result. You can see a grid of them below, along with descriptions of what they do.

Fadeout

This can be used to fadeout a layer based on how far away it is from the camera.

Start: The distance at which the fading out begins. The layer will be visible here.
End: The distance at which the fading out has finished. By here the layer will be fully invisible.
Slider: The minimum and maximum of the Start and the End, along with a visible representation of the range. This is used if you create an input for the Start or the End, to decide the range to allow in the material panel.

Use Alpha

Use Alpha defines whether to take the layers transparency into account when blending. Turning it on is slightly slower.

Mask

The Mask is a seperate alpha channel you can create in the Masks section. When applied, the original alpha channel and the Mix Amount still apply.

Using a maskUse Alpha On/Off
Blend Modes - Just hover to see more information

Mix

Add

Subtract

Multiply

Divide

Lighten

Darken

Normals

Dot
Copyright 2016 :) | Terms and Conditions!